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Performing Arts

Sketching for Animation

Sketching for Animation PDF Author: Peter Parr
Publisher: Bloomsbury Academic
ISBN: 9781350087095
Category : Performing Arts
Languages : en
Pages : 352

Book Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Sketching for Animation

Sketching for Animation PDF Author: Peter Parr
Publisher: Bloomsbury Academic
ISBN: 9781350087095
Category : Performing Arts
Languages : en
Pages : 352

Book Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Sketching for Animation

Sketching for Animation PDF Author: Peter Parr
Publisher: Bloomsbury Publishing
ISBN: 135003391X
Category : Performing Arts
Languages : en
Pages : 352

Book Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design PDF Author: Bill Buxton
Publisher: Morgan Kaufmann
ISBN: 9780080552903
Category : Computers
Languages : en
Pages : 448

Book Description
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Challenges and Opportunity with Big Data

Challenges and Opportunity with Big Data PDF Author: Lin Zhang
Publisher: Springer
ISBN: 3319619942
Category : Computers
Languages : en
Pages : 209

Book Description
This book presents the thoroughly refereed and revised post-workshop proceedings of the 19th Monterey Workshop, held in Beijing, China, in Ocotber 2016. The workshop explored the challenges associated with the Development, Operation and Management of Large-Scale complex IT Systems. The 18 revised full papers presented were significantly extended and improved by the insights gained from the productive and lively discussions at the workshop, and the feedback from the post-workshop peer reviews. 2016 marks the 23rd anniversary for the Monterey Workshop series which started in 1993. For nearly a quarter of century, the Monterey Workshops have established themselves as an important international forum to foster, among academia, industry, and government agencies, discussion and exchange of ideas, research results and experience in developing software intensive systems, and have significantly advanced the field. The community of the workshop participants has grown to become an influential source of ideas and innovations and its impact on the knowledge economy has been felt worldwide.

Animation Sketchbooks

Animation Sketchbooks PDF Author: Laura Heit
Publisher: Chronicle Books
ISBN: 9781452119700
Category : Art
Languages : en
Pages : 320

Book Description
In Animation Sketchbooks, fifty of the leading contemporary talents working in independent animation offer a glimpse into their private sketchbooks. During the conceptual stages of their projects, these groundbreaking and award-winning artists employ a variety of mediums to exercise their creativity, including pencil, paint, collage, puppetry, and photography. Each artist shares a selection of their craft along with personal insights into their influences and the artistic processes behind their unique sketches, character studies, storyboards, and doodles. The range of visions and techniques on display provide endless inspiration and allow a rare insight into the scope of the animator's art.

Animated Performance

Animated Performance PDF Author: Nancy Beiman
Publisher: Bloomsbury Publishing
ISBN: 1350039624
Category : Performing Arts
Languages : en
Pages : 256

Book Description
Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Cinema 4D 11 Workshop

Cinema 4D 11 Workshop PDF Author: Arndt von Koenigsmarck
Publisher: CRC Press
ISBN: 1136136304
Category : Art
Languages : en
Pages : 336

Book Description
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

Interactive Storytelling

Interactive Storytelling PDF Author: Alex Mitchell
Publisher: Springer
ISBN: 3319123378
Category : Computers
Languages : en
Pages : 266

Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Simplified Drawing

Simplified Drawing PDF Author: Wayne Gilbert
Publisher:
ISBN: 9780971343900
Category : Animation (Cinematography)
Languages : en
Pages : 94

Book Description
Step by step approach to drawing the human body in a simplified, structural way. Designed for animators and extremely beneficial for comic artists, illustrators, classical and interpretive artists. The content is referenced to the works of George Bridgeman, Kimon Nicolaides, Burne Hogarth and others.Following the exercises can help to greatly improve structural and gestural drawing skills.

Visual Informatics: Bridging Research and Practice

Visual Informatics: Bridging Research and Practice PDF Author: Halimah Badioze Zaman
Publisher: Springer Science & Business Media
ISBN: 3642050352
Category : Computers
Languages : en
Pages : 938

Book Description
This book constitutes the refereed proceedings of the First International Visual Informatics Conference, IVIC 2009, held in Kuala Lumpur, Malaysia, in November 2009. The 82 revised research papers presented together with four invited keynote papers were carefully reviewed and selected from 216 submissions. The papers are organized in topical sections on virtual technologies and systems, virtual environment, visualization, engineering and simulation, as well as visual culture, services and society.